Playtime organized its very first Game Jam from June 5th-7th. For three days, our participants and us were working on a game around the theme of counterfactual play at the Digital Lab. On the first day, we pitched some ideas, teamed up, and after a short intro, we got to work.
On the last day, we had a lovely time playing each other’s games, as they were all very creative entries. One of the games featured hard decisions about what books to restore and what others to destroy in order for others to remain. One hypertext game was a personal experience, incorporating language and memories. Another partly tabletop, partly digital game revolved around a world without games, in which the players were asked to spread games throughout this world. One more hypertext game let you travel to the past to find artifacts. Finally, one game questioned our ideas around ‘garbage’ in a game that tells the story from trash to treasure.
We hope to feature (some of) these entries on our site in the near future, so make sure to stay tuned!