Captains’

Log

We want to keep you updated on our latest insights! Check out the games we’re playing, the discoveries we’re making, and the things we are reading and watching.

Stream Highlights
April 9, 2024

What is your favorite mode of transport in a game?

This week on PlayTime, we sailed, raced, and flew into a fairly competitive discussion of ludic modes of transport. Between boats in Spiritfarer, powerups in Mario Kart, and a particularly…
Stream Highlights
March 18, 2024

When have you laughed the hardest in a game?

For this PlayTime stream, we talked about something most of us do at some point when playing games: Laughing. After sharing our what's-new-with-us, filled with talk about model-boats, NS failures,…
Stream Highlights
February 28, 2024

When was the last time you were bored playing a game?

Last time on PlayTime, we trudged into the deep, dark void of boredom with resident professor-at-play, dr. Sybille Lammes! Our question: when was the last time you were bored playing…
Stream Highlights
February 5, 2024

What video game music will you never forget?

Open your ears! Because last week’s stream asked the question: What video game music will you never forget? We shared some absolute bangers with you, but you also shared a…
Stream Highlights
December 8, 2023

What is a time you cheated in a game you are now ready to talk about?

Last week’s stream on December 1st asked the question: What is a time you cheated in a game that you are now ready to talk about? Amidst confessions about family…
Stream Highlights
November 24, 2023

What is your favourite fan-theory (or own theory) of a game?

For our stream on November 17th, we posed the question: What is your favorite fan-theory (or your own theory) of a game? We talked about all sorts of fan theories,…
Research
September 6, 2023

Historical Games Network – Panel Alternatives

The contribution to the Historical Games Network's panel on 'Alternatives'.
Research
August 30, 2023

CIFI Framework

The CIFI framework is created to analyze games. The key elements are Context, Interactivity, Fun and Immersion.

Other Past-Play News

This is a news feed featuring a wide range of content from the crossroads of games and the past.

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